Breakpoint 2010 Party Report

(April 11, 2010)

It was the end of an era: On April 2-5, 2010, the last Breakpoint demo party took place in Bingen. After 8 years of partying (6 of which I personally participated in), the main organizers decided that they need a break, so 2010 was the final event. Fitting to that situation, the party had the motto »like there’s no tomorrow« – and having a party like there’s no tomorrow is indeed what the visitors did :)
Read more …

Technical details about »Applied Mediocrity«

(September 4, 2009)

As you may or may not have noticed, my latest intro won the PC 64k competition at Evoke 2009. Unlike my previous demos and intros, it actually featured a few effects that go beyond fixed-function rendering or per-pixel lighting. For all who are interested in how it works, I’ve written this small article that explains how each of the eight effects in the intro is done, as well as some general insight into the creation process of the intro.
Read more …

Breakpoint 2009 Party Report

(April 16, 2009)

The is no such thing as easter. There’s only Breakpoint.
Happy Breakpoint!

This 1984-inspired text is from one of the bigscreen slides from this year’s issue of world’s largest Demoscene-only party: Breakpoint in Bingen am Rhein, Germany. As every year, the party takes place during what non-sceners call the easter weekend. And as every year, some friends and I were there, too.
Read more …

2008 demo retrospection

(January 1, 2009)

Like last year, I’d like to give some recommendations what demos of 2008 are worth watching. As usual, this reflects only my personal opinion. That means if you totally love MFX demos, you won’t like my selection ;)
Read more …

Evoke 2008 Party Report

(August 17, 2008)

I know it’s a little bit late, but anyway, here is my small party report from this year’s Evoke. Like every time, the atmosphere and ambience was excellent and we had very much fun at the party, but there were also some disappointing aspect about it.
Read more …

2007 demo roundup

(December 31, 2007)

Yesterday, The Ultimate Meeting 2007 ended, so it’s the right time to review the best and most interesting demos of 2007. Read on for a short summary which demos I would personally recommend to someone interested in the scene.
Read more …

The Evoke 2007 Live Report

(August 10, 2007)

It’s again time for Evoke, and since Evoke features the best (read: most frequently working) Internet connection, I’m again able to write a live report. So, if you read these lines before Monday, August 13, 2007, watch out for updates :)
Read more …

Breakpoint 2007

(April 6, 2007)

It’s easter again, so it’s again time for world’s biggest demoscene-only party: Breakpoint. No need to mention that Kakiarts was again present at this awesome event.
As with the Evoke 2006 report, this one will be a »live« report. So I’m appending content to this entry during the party.
Read more …

An excellent DVD: Mindcandy Vol. 2

(January 3, 2007)

At tUM, I received a Freax Art Album book and a Mindcandy Volume 2 DVD as prizes for the vector graphics compo. The book isn’t as interesting as the first volume (which I loved) – it’s a picture book after all, not a text book. The DVD, on the other hand, immediately got my interest. It is a selection of 30 representative Amiga demos: Technological breakthroughs and trend-setters from 1989 to 2004. While the Amiga was still alive, it somehow went past me and never caught my attention. But one year ago, I started to read a lot about old computer platforms – mainly out of technical interest, and to be able to judge demos better. During this process, I realized how great the Amiga was and started to feel sad that I wasn’t part of this hype back then. So the DVD fills exactly this emotional gap: Without buying an expensive A1200 from eBay and/or fiddling around with the intricacies of WinUAE, I could watch at least some of the masterpieces I missed.
Read more …

The tUM 06 party report

(January 1, 2007)

From December 27th to 29th, I’ve been in Karlsruhe-Durlach and attended The Ultimate Meeting 2006. It was again an awesome (and quite successful :) party, although the number and quality of the entries was somewhat below expectations. Read more …