Evoke 2006 Live Report

(August 11, 2006)

Summer is the traditional demoscene party time: Assembly, Evoke, Buenzli and over half a dozen others take place in only about two months of time. While I only watched Assembly on AssemblyTV last weekend, I’ll attend Evoke 2006 in person. Instead of writing a lame post-party report as usual, I’m going to do a live report and write about stuff as it happens (given that the Internet connection works). So stay tuned and watch this post grow over time …
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The inner workings of »Origami«

(April 22, 2006)

As promised in my post about writing 4k intros, I’m now digging a bit deeper how my 4k (actually 3.5k) intro Origami 3.5K was made. I’ll start with a »end-user« FAQ that covers some of the artistic and organizational aspects. The rest of this article will be very technical. Maybe the information isn’t directly useable in other projects, or maybe my solutions aren’t the optimal ones, but I hope that anyone who is going to do a 4k intro soon finds at least part of the information useful. YMMV.
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Breakpoint 2006 Report

(April 18, 2006)

It’s the day after Breakpoint, so it’s party report time :)
This year we had a great party again, although the weather was bad so we couldn’t do the traditional Kakiarts/Deranged barbecue. The organizers did a great job at keeping everything running without major problems. Compo delays were minimal and even though there were problems during the compos itself, these weren’t tragedies either. (A WordPad-driven PC Demo compo is actually quite a funny thing.) I didn’t notice any major issues with drunken sceners, and the toilets were acceptably clean throughout the whole party. The only thing we missed really badly was a fast competition, because we had several quite good ideas, but no use for them. Hanging around the whole time, doing nothing but waiting for the next compo to start, isn’t exactly what we wanted.
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How to write a 4k demo/intro

(April 6, 2006)

Now I’m almost done with the functional part of my 4k intro (read: all the tricky stuff is working, and there’s still lots of space to add new stuff). I’ll use this occasion to summarize some of my findings. Maybe someone else will find it useful (but I doubt that :) – I surely do, so this is also some kind of reference for myself. So here is KeyJ’s little TinyDemoWritingGuide. It’s targeted towards experienced C programmers. Not everything here may be completely true as I’m a beginner in the 4k field for myself.
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