3DRealms is alive and kickin’

(June 27, 2006)

Believe it or not, 3DRealms is about to release a game Really Soon Now. And I don’t mean the kind of »RSN« they kept telling us for the last ten years – this time, they have released a demo of the game!
Of course, I don’t mean Duke Nukem Forever (DNF). I’m talking about Prey, the other vapourware product of 3DRealms. It’s been in the works since 1995 (two years before DNF was first mentioned!) and it’s finally finished. While development of this title was not as twisted as DNF’s, it’s nevertheless interesting. The project used a very, very ambitious graphics engine that generated stunning images back then. In 1999, development stopped for some reason, and in 2002 the lead programmer died. Development was then assigned to the external company Human Head Studios, who kept true to at least parts of the storyline.
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Blogging obliges

(June 26, 2006)

Up to now, the consequences of engaging in the social networking process called blogging – social networking – passed by me without any impact. Now I’ve been invited to join in the modern form of chain letters, and I don’t mean the pseudo-funny »forward this e-mail to get rich« type. Blogger chain letters (called »tagging«, as a friend just told me) are simply requests to blog about a certain topic and ask other bloggers to do so, too. The good news is that all relevant bloggers I know are concentrated in our channel, #s2000 (ever wondered where the domain name of this blog comes from? :) and after Ines, Uwe and Tokbela (beware of German language!) I was the last one to receive this invitation, so I don’t have to bug another person with this quite personal questionnaire …
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Yet another Vista Beta 2 review

(June 13, 2006)

Testing, reviewing and ranting about Windows Vista Beta 2 seems to be all the rage lately. Normally I don’t like trends like this, but I’m into eye candy and wanted to see if the Vista Desktop really proves to be usable on my normal desktop system. And I had that 32GB empty NTFS partition on my hard drive that really needed to be filled :)
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