Modern OpenGL with lcc-win32, the hard way
(February 4, 2006)
I love OpenGL. Whenever I want to do some real-time 3D stuff, OpenGL is the API of my choice because of its simplyness and platform-independence. But honestly, OpenGL can also be a bitch sometimes. For example, there is no portable way of using textures with non-power-of-two dimensions. Another major annoyance is the way »modern« extensions are handled. To use recent technology like shaders, you need C header files that contain all definitions of the new functions, constants and so on. Annoyingly, these aren’t available in some development environments: Out-of-the-box OpenGL support ends at version 1.1 in both MSVC and my favourite dev system, lcc-win32. Read more …