Technical details about »Applied Mediocrity«
(September 4, 2009)
As you may or may not have noticed, my latest intro won the PC 64k competition at Evoke 2009. Unlike my previous demos and intros, it actually featured a few effects that go beyond fixed-function rendering or per-pixel lighting. For all who are interested in how it works, I’ve written this small article that explains how each of the eight effects in the intro is done, as well as some general insight into the creation process of the intro.
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