(January 30, 2022)
After three years with my Sony Xperia XZ1 Compact, I got myself a new phone, and again it’s made by Sony: an Xperia 5 III (pronounced »Xperia five mark three«), the smallest version of Sony’s current high-end offerings. Here’s my first impressions after using it daily for a few weeks.
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(March 21, 2020)
For years (actually more than a decade!), the world eagerly waited for a new game in the »Half-Life« franchise, well knowing that there may never be such a thing. So imagine everyone’s surprise when not one, but two games are released within a few weeks in March 2020! One of these is the official prequel to »Half-Life 2«, the VR game »Alyx«, and the other one is the somewhat inofficial remake of the first part of the series, called »Black Mesa«.
Since I’m a die-hard Half-Life fan, you bet I downloaded and played the finished version of Black Mesa on the very day it came out. 20 hours of playing later, I’m done and can give a verdict on how good it is.
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(September 9, 2018)
It started quite innocently with a few Twitter threads about retro DOS gaming. The question was why no games (or any other software, for that matter) that were designed for EGA graphics cards made use of the additional colors EGA could offer. It’s widely known that EGA cards had a reprogrammable palette and could show any 16 out of 64 available colors on screen; but still, all software of the time just used the 16 default colors that were already possible with CGA graphics. Some explanations to this phenomenon were discussed, but it was mostly centered around what was possible and not why. Falling prey to nerd sniping, I dug deeper and deeper into the topic, including writing test programs in BASIC and Pascal, and now I finally understand everything about color generation in CGA, EGA and VGA cards.
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(April 16, 2018)
I got a new phone for christmas, a Sony Xperia XZ1 Compact, to replace my old (well, not that old actually) Xperia Z3 Compact. After using it for a few months, I’d like to share my experiences with this phone.
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(September 30, 2017)
Following up on my quest to produce small executables, I turned my findings (along with much more information about general techniques used in size-constrained demosccene productions) into a presentation, held at Deadline 2017:

download the PDF file (5 MB)
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(April 17, 2017)
How small can a valid and useful Win32 executable be? There already are a few tutorials about this topic, but these are either not working on modern Windows versions any longer or only cover the most basic »do nothing but return zero« program. The goal here should be to do something genuinely useful: a console application that outputs the contents of the Windows clipboard on standard output.
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(May 2, 2014)

It’s already been a few weeks since I held a presentation at Chemnitzer Linuxtage (»Chemnitz Linux Days« – a small Linux congress held at the university I used to attend). As it’s about a topic that might be of general interest, I translated the slides into English and made them available as a download (click on the thumbnail above; PDF, 302 kB). The German version is available for download as well though.
The topic is graphics on Linux. That’s a field that used to be simple a decade ago: There was the X Server that did graphics, and not much else. In the recent years however, dozens of new graphics-related technologies cropped up. Most of them have strange names (»Wayland«) or acronyms (»UXA«), some are outright misleading: most people immediately associate »DRM« with Digital Restriction Management, though another expansion of the same acronym – the Direct Rendering Manager – is the centerpiece of modern graphics on Linux. This presentation is aimed at making some of these things clearer.
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(November 4, 2012)
In this post, I’ll present a solution to a common problem that occurs quite often nowadays: Merging photos from multiple people into one continuous, consistent stream. It is definitely not the first solution to that problem, but since I couldn’t find a tool that solves this in exactly the way I want, I just did it myself, as usual ;)
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(May 5, 2012)
There are some advances in technology that are actually steps backwards: features that look nice on paper, but always get in the way when implemented in reality. One of my pet peeves in this category is the Exif Orientation Tag, a little flag present in JPEG files generated by digital cameras that causes all kinds of havoc. It’s one of the places where the old proverb »the road to hell is paved with good intentions« holds true, because the idea behind this flag is a good one, whereas the flag itself is a product of pure evil. But let’s start the story at the beginning …
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(February 6, 2012)
After six years, it was time for my good old Fujifilm FinePix S9500 bridge camera to be replaced by a more recent model. It served me well during all the years and still works perfectly. However, it’s only equipped with a 1/1.7-inch sensor, which limited its usefulness to the range of ISO 80 to 400. Even my second camera, the compact FinePix F200EXR, fares a bit better in this respect, but that’s just because it’s a little bit newer (2009), not because it has a larger sensor.
During the DSLR boom of the recent years, I occasionally felt tempted to upgrade to a APS-C or at least Four-Thirds model, but I was always kept back because of the miserable handling: Not having an electronic viewfinder means that adjusting any parameter except exposure compensation and ISO requires to move the camera away from my head, look at the rear screen and put it back. Somehow most people don’t seem to mind that this is extremely awkward, but I do.
In 2010, however, Sony fixed that problem with its SLT technology that premiered in the A55. I was close to buying that camera, but then I read about its heat issues, so I wanted to wait for the next generation of SLT cameras instead. This has been introduced in fall 2011, but there has been no direct replacement for the A55. So I decided to go »all in« and buy the top-of-the-line model – the SLT-A77V, especially after its very positive reviews. Here’s what I think is particularly good and bad about that camera.
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